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Voyages to tyrannical island and deep philosophical ground
BEN COWLES Game on: Reports from a virtual frontier

PLAYING Kitbox Games’s cult management sim The Shrouded Isle, I got a taste of what it must have been like running Heaven’s Gate, the People’s Temple or Scientology.

In this wonderfully monochromatic roguelike game — if you fail, you can’t load a previous save and have to start all over again — players are cast as the high priest of a sacrificial cult in a secluded 16th-century town, whose founders saw that humanity was doomed.

Luckily for the folk on the shrouded isle, lord and saviour Chernobog is prophesied to save us in three years — quite how or why our bloodthirsty deity would do such a thing isn’t clear. But best not go there — questions are blasphemous.

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