Skip to main content
Gifts from The Morning Star
Grand Theft car-crash

SCOTT ALSWORTH foresees the coming of the smaller, leaner, and class conscious indie studio, with art as its guiding star

A still from Grand Theft Auto VI / Pic: RockStar Games

“THE games industry as we know it is dead.”

That was the verdict of videogame journalist, Chris Tapsell, deputy editor of Eurogamer, earlier this month. And to be fair, he’s not wide of the mark. The old ways of working just aren’t — well — working. The paradigm of the big budget, triple-A studio is failing. Spectacularly.

The scale of this disaster, spurred by overproduction, worker exploitation, dependencies on monopoly capital, cuts to arts council funding, Trump’s tariffs on China, and, of course, AI technologies, has reached apocalyptic proportions. The C-suite fantasy, whereby miracle machines will quickly and efficiently produce art in lieu of actual artists, with all their ideals and meaningful social discourse, is becoming more and more ridiculous. To be sure, what we’re seeing isn’t the beginning of art as procedurally generated play but a grotesque imitation of it — a kind of counter art, or, to borrow a phrase from those campaigning against killer robots in the military, a “death by algorithm.”

Things have got so bad that the entire videogame sector, which is worth about £240 billion globally, is now banking on the annual success of one or two major videogames. This year, it was meant to be Grand Theft Auto VI.

The long-awaited title, in development at Rockstar Games for over a decade and poised to surpass lifetime revenues of more than £15 billion, was set to revive the industry. In fact, the hype surrounding its launch has proven so overwhelming that other studios have held fire on their marketing campaigns, postponing announcements until they’re certain the digital coast is clear. That ended abruptly several weeks ago, when we learned Grand Theft Auto VI would be delayed until May 2026.

As you might expect, that’s posed something of a cashflow problem for 2025. Already, risk-averse videogame investors are looking elsewhere and turning to the relatively secure returns of AI technologies, all but guaranteeing another round of mass layoffs and studio closures. Yet, despite this, we have some reasons to be hopeful. At least, for the long term. There’s a sense of an impending, systemic reckoning. If it’s one thing we’re all pretty sure of, it’s that this mess can’t go on much longer. The age of the smaller, leaner, and class conscious indie studio, with art as its guiding star, is almost on us.

And it’s hardly surprising. Thanks to streamlined production tools, open-access engines, and the rise of “playbour” — that is, free labour from unpaid mod-makers — increasing numbers of people from working-class communities are entering the industry (for context, approximately 13 per cent of videogame developers in the UK come from “routine social backgrounds”). Particularly interesting here is how advocacy groups and trade unions are actively transforming workplace demographics from the bottom up. The gate to videogame development is coming off its hinges — and frankly, it’s about bloody time.

Last month, the United Videogame Workers, supported by the Communication Workers of America (UVW-CWA), was formed, making history as the first-ever US videogames union with a clarion call to “raise expectations and raise hell.” Meanwhile, in the UK, the Game Workers Branch of the Independent Workers of Great Britain is making waves with its 2024 manifesto, which includes a push to remove entry barriers for lower income workers through studio apprenticeship programmes. Similarly, the IG50 initiative, organised by Into Games, awards a once-a-year opportunity for 50 economically disadvantaged and working-class candidates to join the industry professionally. The closing date is May 16 — check it out!

Obviously, it’s early days still. We’re learning as we go, and “doing” politics is, for most of us, rather new. But there’s a growing consensus we must begin the struggle others have begun so often. That what comes next is necessary: that the rules of the game aren’t only changing — they’re being rewritten from below.

The 95th Anniversary Appeal
Support the Morning Star
You have reached the free limit.
Subscribe to continue reading.
More from this author
Scott Alsworth's Video Games Monitor / 20 July 2022
20 July 2022
The first work of interactive art to seriously consider, in Marxist terms, material conditions and why we are the way we are, suggests SCOTT ALSWORTH
Scott Alsworth's Video Games Monitor / 27 February 2022
27 February 2022
How to overthrow capitalism single-handedly in a throwback to arcade-style beat 'em ups that packs a revolutionary punch
Scott Alsworth's Video Games Monitor / 4 January 2022
4 January 2022
Similar stories
A LAN party at the 2004 DreamHack with hundreds of players
Books / 27 March 2025
27 March 2025
SCOTT ALSWORTH hears the call to burn down and rebuild the video game industry from the bottom up
Helldivers 2
Culture / 17 December 2024
17 December 2024
An ominous dark cloud has descended over the video games industry in 2024 still, SCOTT ALSWORTH finds a handful of silver linings
The statue of Harry Kane unveiled at The Peter May Centre, L
Men’s football / 2 December 2024
2 December 2024
Sculptors offer their advice on what makes for a good depiction in the eyes of the art world and the public
(L-R) Mike Bethel and Dave Rogers perform Saltley Gate To Pa
Interview / 25 October 2024
25 October 2024
PAUL FARMER speaks to Dave Rogers, artistic director of Banner Theatre, Britain’s foremost workers' theatre & music company on their 50th anniversary