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The WHO has now recognised the damage that addiction to computer games does as a disease — and thanks to ‘loot boxes’ the problem can also be financial, writes TOMASZ PIERSCIONEK

ADDICTIONS have existed in their myriad forms for as long as humans have had cravings. As science develops and new technologies become embedded into our culture and lifestyles, so too will new virtues and vices emerge.
A new addiction is known as gaming disorder, a condition predominantly affecting children and young adults who grew up surrounded by the internet, computers and gaming consoles in all their various forms.
Some countries have introduced limits on the length of time under-18s are allowed to play video games. China limits children gaming to a maximum of three hours a week and no more than one hour at a time, in an attempt to curb what it refers to as the “spiritual opium” of gaming.
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